About Me
I'm a software developer and graduate of UiB & HVL, with an MSc in Software Engineering. I've been making and releasing games online since 2018, with a particular interest in creating compelling digital environments and exploring distinctive graphical styles.

Skills
Languages
C++
C#
GLSL
JAVA
PYTHON
HASKELL
JavaScript
GML
Tools & Frameworks
Gamemaker Studio 2
OpenGL
GIMP
Audacity
Unity
OpenXR
Blender
Git
Design
UI / UX
Pixel Art
Game Design
Sound Design
3D Modelling
Research
Toolkit For Interactive Terrain Modelling Using Material Simulation
Masters Thesis @ UiB & HVL
Integrating material simulation into the terrain modelling process, to allow for direct manipulation of materials such as water, sand, lava etc. using real-time simulation algorithms
Rapid Geology
This thesis was conducted in collaboration with Rapid Geology and the library is utilised by their geological modelling software.
Summary
This thesis presents a dynamic library for the manipulation and simulation of viscous fluids and granular materials. Using GPU-accelerated simulation methods like the Virtual Pipes method for viscous fluid simulation and a novel augmentation of the Virtual Pipes method to allow for Granular Material simulation to allow for real-time modelling of moving materials integrated into the modelling process. The thesis aims to make the manipulation of fluids and granular materials more accessible and intuitive, rather than providing precise simulation results. Used for the generation of illustrations, figures and demonstrations.
The thesis is avaliable at NVA



Awards
UPWARDS
VRINN Awards 2025 ✽ Best Student XR Experience
An AR platformer that lets you directly interact with the level right in front of you. While at the same time controlling the character navigating that same level, using your controllers.
VRINN AWARDS
UPWARDS was nominated at the VRINN AWARDS 2025
★ Winner - Best XR Student Experience
Nominee - Best XR Prototype
How it was made
UPWARDS was a solo project, made in Unity using the XR Interaction Toolkit. All assets are handmade, including 3D models and texturing. The aesthetics are inspired by games including The Big Catch and the diorama style levels of Captain Toad Treasure Tracker.
The game was made as part of an AR/VR development course at HVL taught by Ivan Kolesar. The concept for the game predates the course itself. From my experience developing UPWARDS, i belive there is a lot of unrealised potential for AR games limited by inaccessible hardware.
UPWARDS is only compatable with the Meta Quest 3 and only accessible here.


Projects
Unnamed "Tulip Game"
2025 - Now
A bizarre exploration game currently under development. With procedurally generated worlds using layered perlin noise & handmade spritework inspired by the work of Splendidland.
Inspiration
The game is inspired by several games, including Animal Crossing and exploration games like Formless Star, Yume Nikki & #21 the World. In addition to the Album Parallel Horizons of which certain songs are used in the game. All graphics / spritework is custom-made by myself, with very few exceptions.
The game is made in GameMaker Studio 2, written in GML, taking place across several different worlds, each holding a unique biome map, which is used to translate the layered perlin noise into biome data. The game also uses an enumeration system for storing and managing biomes and NPCs, allowing new ones to be easily added. All UI is created from scratch, without any existing UI toolkits.
The project is currently unreleased


Planetary Grapple
Ranked #1/261 - Innovation Category
in Blackthronprod Game Jam #2 (2019)
2D physics game about exploring open space and gathering pieces of a broken world
Quite So Medieval
2022
Puzzle exploration game in a large open world with many unique locations, featuring several endings, secrets and upgrades to find.
Mario Maker Menu Application
2023 - Now
Custom made menu application for to track collectibles in mario maker levels. All menu functionallity written from scratch in
Gamemaker Studio 2
Created as a companion application for a mario maker project. All UI functionallity, interaction logic and animations etc. are written from scratch as the Gamemaker Studio 2 does not have any premade UI systems like Unity, Unreal Engine etc. One of the primary objectives with this project was to make UI which was fun and satisfying to interact with.
AMGT
2023
"Apricot Mountain Generator Toy"
Terrain generation toy that generates unique 2D terrain on request, using Wave Function Collapse
WebGL raytracer
2024
WebGL raytracer and rasteriser applications. With custom written GLSL shadercode
Yoshi's Island builder
2023
Interactive application that allows the user to build their own version of the Yoshi's Island title screen.
Colourfish
2024
Colour picker written entirely in Haskell, using Cabal and the GLOSS graphics library

And many more...
Always working on different projects. These are just a few
Design Work
Logo for Programmerbar (UiB)

Colourfish (logo)

Coat of Arms

Pixel Art Creatures








