Hi, I'm

Philip Lindstøl Svenningsen

Software & Game Developer, Artist

About Me

I'm a software developer and graduate of UiB & HVL, with an MSc in Software Engineering. I've been making and releasing games online since 2018, with a particular interest in creating compelling digital environments and exploring distinctive graphical styles.

Skills

Languages

  1. C++

  2. C#

  3. GLSL

  4. JAVA

  5. PYTHON

  6. HASKELL

  7. JavaScript

  8. GML

Tools & Frameworks

  1. Gamemaker Studio 2

  2. OpenGL

  3. GIMP

  4. Audacity

  5. Unity

  6. OpenXR

  7. Blender

  8. Git

Design

  1. UI / UX

  2. Pixel Art

  3. Game Design

  4. Sound Design

  5. 3D Modelling


Research

Toolkit For Interactive Terrain Modelling Using Material Simulation

Masters Thesis @ UiB & HVL

Integrating material simulation into the terrain modelling process, to allow for direct manipulation of materials such as water, sand, lava etc. using real-time simulation algorithms


Rapid Geology

This thesis was conducted in collaboration with Rapid Geology and the library is utilised by their geological modelling software.


Summary

This thesis presents a dynamic library for the manipulation and simulation of viscous fluids and granular materials. Using GPU-accelerated simulation methods like the Virtual Pipes method for viscous fluid simulation and a novel augmentation of the Virtual Pipes method to allow for Granular Material simulation to allow for real-time modelling of moving materials integrated into the modelling process. The thesis aims to make the manipulation of fluids and granular materials more accessible and intuitive, rather than providing precise simulation results. Used for the generation of illustrations, figures and demonstrations.


The thesis is avaliable at NVA




Awards

UPWARDS

VRINN Awards 2025 ✽ Best Student XR Experience

An AR platformer that lets you directly interact with the level right in front of you. While at the same time controlling the character navigating that same level, using your controllers.


VRINN AWARDS

UPWARDS was nominated at the VRINN AWARDS 2025
★ Winner - Best XR Student Experience
Nominee - Best XR Prototype


How it was made

UPWARDS was a solo project, made in Unity using the XR Interaction Toolkit. All assets are handmade, including 3D models and texturing. The aesthetics are inspired by games including The Big Catch and the diorama style levels of Captain Toad Treasure Tracker.


The game was made as part of an AR/VR development course at HVL taught by Ivan Kolesar. The concept for the game predates the course itself. From my experience developing UPWARDS, i belive there is a lot of unrealised potential for AR games limited by inaccessible hardware.


UPWARDS is only compatable with the Meta Quest 3 and only accessible here.




Projects

Unnamed "Tulip Game"

2025 - Now

A bizarre exploration game currently under development. With procedurally generated worlds using layered perlin noise & handmade spritework inspired by the work of Splendidland.


Inspiration

The game is inspired by several games, including Animal Crossing and exploration games like Formless Star, Yume Nikki & #21 the World. In addition to the Album Parallel Horizons of which certain songs are used in the game. All graphics / spritework is custom-made by myself, with very few exceptions.


The game is made in GameMaker Studio 2, written in GML, taking place across several different worlds, each holding a unique biome map, which is used to translate the layered perlin noise into biome data. The game also uses an enumeration system for storing and managing biomes and NPCs, allowing new ones to be easily added. All UI is created from scratch, without any existing UI toolkits.


The project is currently unreleased



Video

Planetary Grapple

Ranked #1/261 - Innovation Category
in Blackthronprod Game Jam #2 (2019)

2D physics game about exploring open space and gathering pieces of a broken world

Quite So Medieval

2022

Puzzle exploration game in a large open world with many unique locations, featuring several endings, secrets and upgrades to find.

Mario Maker Menu Application

2023 - Now

Custom made menu application for to track collectibles in mario maker levels. All menu functionallity written from scratch in
Gamemaker Studio 2


Created as a companion application for a mario maker project. All UI functionallity, interaction logic and animations etc. are written from scratch as the Gamemaker Studio 2 does not have any premade UI systems like Unity, Unreal Engine etc. One of the primary objectives with this project was to make UI which was fun and satisfying to interact with.



Video

AMGT

2023

"Apricot Mountain Generator Toy"
Terrain generation toy that generates unique 2D terrain on request, using Wave Function Collapse

WebGL raytracer

2024

WebGL raytracer and rasteriser applications. With custom written GLSL shadercode

Yoshi's Island builder

2023

Interactive application that allows the user to build their own version of the Yoshi's Island title screen.

Colourfish

2024

Colour picker written entirely in Haskell, using Cabal and the GLOSS graphics library

And many more...

Always working on different projects. These are just a few

Design Work

Logo for Programmerbar (UiB)

Colourfish (logo)

Coat of Arms

Pixel Art Creatures